Hello and welcome to the fourth blog post. I've been continuing to work on the character model for Barthalamew. In the past two weeks I took his model from Zbrush to Maya to retopologize him. This was my first time retopologizing a sculpt from Zbrush, so it was a major learning curve for me.
In the next few weeks I plan to be finished with the first draft of him. I need to add in some details like the whiskers, claws, and finishing the mouth. I also plan to make a sweater version of him for the ending scene as well as finally giving him his collar.Â
Here's some photos of his retopology. I'll show the original version of his retopology first then some revised versions that I am currently still in the process of completing.